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Doomfist girl (appealing characters practice)

polycounter lvl 6
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Cl1nk polycounter lvl 6
Hey guys, this is my first thread here, came here to show you my latest project, still a WIP but I think think is near to final.

Feedback and comments will be truly appreciated  :)



reference:  (concept by TB Choi)

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  • Cl1nk
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    Cl1nk polycounter lvl 6
    Views of the face
  • Tectonic
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    Tectonic polycounter lvl 10
    ears are a bit too big at the moment. I think you should pinch the bridge of her nose to make it more narrow, and flare out the corners of her nose a little to get more of that diamond shape you see the concept. her jaw is also looking very rounded in your model, where it has a pretty pronounced corner to it in the concept. looking like a good start though!
  • Cl1nk
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    Cl1nk polycounter lvl 6
    Update! Tell me what you think.


    I worked in the face, I think she looks prettier now. I went with the mixed-race look from the 6 face sketch (black features, like the nose and super orbital compartment fat pad). I used Meagan Tandy as human reference too

    Also changed worked on the legs, to give them better line flow. I tried to match the flow of the top-right artwork in my reference. I think they look a little to thick now, but when she moves skinnier legs would make her look too thin (I'm going with the fitness model type of body).



    Please forget about the shoes, I just realized I had the wrong subtool active at the time.  :s
  • Cl1nk
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    Cl1nk polycounter lvl 6
    Hey Guys! I what do you think about her now!?

  • Sunray
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    Sunray polycounter lvl 9
    Her eyes seem a bit too round and big try to give them a bit more shape. I also think her arms with big fist look really long but that probably because your upper body is so short it looks a bit odd.
  • oreoorbitz
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    oreoorbitz polycounter lvl 9
    Man, I'm really bad at stylized characters, but I did notice that the knees look a big too narrow from the front and back views. it throws off the balance of her legs.
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