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Unwrapping A Sphere.

polycounter lvl 2
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L4TF2 polycounter lvl 2
How do you guys go about unwrapping for textures? With out having the texture distortion.

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  • Tomtegubbe
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    Tomtegubbe triangle
     :o You place seams that will cut the model up into pieces. I think this might be the wrong forum though.
  • Twister3
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    Twister3 polycounter lvl 12
    L4TF2 said:
    How do you guys go about unwrapping for textures? With out having the texture distortion.
    Depends on the distance and required fidelity. If it's a mid to background prop I create one seam and relax (one island), if it's going to be seen up close I either map it like a cylinder (three islands) or like a tennis ball (two islands). And if I am really lazy I create a triplanar world aligned shader and slap it onto the sphere (no uvs required) :D
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