Hey guys! Yet another man is trying to become prop artist! I don’t have much experience, and I didn’t work in game companies before. But I made this portfolio in my spare time.
There are some game companies in my town, but they told me “Sorry, you’re not good enough”. (Except one. One company sent me a test task. I’m working on it right now. But this task is really huge. I doubt I’ll make it in time). So now my only option is to find outsourcing studio with remote employees. Like this one http://fox3d.com/ maybe.
My question is: Is it possible to find a job with my folio? Is it good content, or is it too primitive?
PS: I stole design from this guy: http://www.jonascg.com/ Thank you, Jonas.
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Anyways, most of your stuff looks very solid to me. The root scene seems a bit weaker than the others, so I'd probably drop that. On the couch, there's a bit too much contrast between the sculpted and non-sculpted areas of wood, so it doesn't really feel like it's carved from one piece.
Those studios had vacancies "3d artist". One of them told me "we have a better candidate". Another one "Your portfolio is nice, but you don't have necessary experience in game industry". And third one just changed their mind "We thought we need an artist, but actually we don't. Goodbye".
I think i'll keep root in my portfolio because this is the only one Unity3D project i have.