Had a go at my own tiles after going through a tutorial by Kyle Horwood. This is very much WIP, I want to revisit it and try to improve it. Right now my main concerns that I'm aware of are;
- Roughness is off, tile shine doesn't feel right. A bit too flat.
- I've tried separating the shapes a little but the way they are painted doesn't seem natural enough. I've tried giving those shapes normals and eroding the patterns but it's not enough
https://www.artstation.com/artwork/1l9XX
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With that said, you have something here. It looks good. Keep playing with it. Tweaking it. I'll sometimes add a couple of extra nodes to control the roughness values with only a slider or two in engine, if I'm not too super happy with it but I feel it's complete at the same time. Play with the Free Rotation Node in the Tile Generator node you're using to create this pattern as well, might help as well make the tiles feel more naturally placed.
Perhaps I'm over complicating this process
Happy with the progress, looks much more interesting now.
If I can't come up with a way to use a particular mask to add particular details within seconds, or a minute or two. I keep trying to add to it, or make it more complicated, it's probably best that I stop there. That's my thought process on adding details. Or move on to something else in the file and come back to it later, an idea will pop soon enough.