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Turntable of high resolution sculpts and paints for game in development:

Zambash
polycounter lvl 4
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Zambash polycounter lvl 4
I am developing a game in Unreal 4 currently, I have started on characters.  I am a computer scientist by profession and art is just something I have picked up as a hobby so that I can make my own stuff, so don't expect professional artist level stuff that will blow your mind, but I hope you will all enjoy seeing what a hobbyist can make for his own game.  I will update this thread with more stuff as I make it.  Just finished the z-brush work for the first character for the game, here is the turntable:

He is based on this concept art which my big brother made for me (the fluffy thing on the arm will be done with planes and transparency after retopo):


The tattoo designs have been somewhat simplified, and the overall shapes are big with simple colors, because the actual viewing distance for characters in the game will be quite far, meaning tiny details are wasted effort and just turn into a muddy mess at actual game distances.

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  • Zambash
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    Zambash polycounter lvl 4
    Hey all, it's been quite a while but I've got some updates.  I'm sort of learning a lot of this stuff as I go, and I'm quite a perfectionist so it took me a really long time and a lot of fiddling to get all the baking for normals and whatnot perfect and to find the best way of baking some different pieces of reference mesh together onto a single retopo mesh.  Here is the game-res mesh with baked textures:


    These are all the parts from the high-poly that I wanted to be a continuous model with one UV map.  The game will eventually feature purchasable cosmetic items so the rest of the stuff will be done separately, this is everything for the base model though.  Here are the diffuse and normal maps (currently still at 4k, but will probably be down to 2k for the game):


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