Hey Guys, so I am new to this wonderful place only joined today! And i decided to share my work I have done so far to be critique! I have only been modelling for about a month now and here is my work in order from the start to now please leave some feedback as I would like to learn more!!!
This is a project i never finished but its a Temple well part of one
This is my second attempt at a temple
A attempt at making a car as a small project ( low render )
My last finished project! ( I Think it came out great! )
Please leave honest feedback!!
More to come......
Replies
I cant say anything about the unfinished aztec environment because well its just boxes, however the second image is promising and would look really nice it were to have a really cool handpainted texture, something to think about.
Be nice to see more of the car, but I dont think the low render helps at all with alot of distortion going around the lights.
The Dinosaur lacks any actual texture detail, if you were going for a stylized handpainted look then this comment would also still apply. I would also go about with caution when using environments as backgrounds, sometimes it best to get to have a colour background or blur the environment out.
I think all in all its a case of just doing more and more. One thing that helped me in my early days was following concepts, I still do it to this day. It gives you a clear outlook.
Hope this helps.
I ended up following concepts ( blue prints ) for the car and for the Dinosaur I just used a Turn around
Thank you for the honest feedback!!
I started learning MODO about 14 months ago, but it wasn't until the past couple of months that I switched to 3ds max and wanted top create higher polished assets rather than a HUGE environment, not just yet anyways.
I have limited advice, but the ones I follow would be:
1. make an Artstation account (you will see a lot of great artists there, who may also provide valuable feedback)
2. Keep slowly building up folders with concepts/ideas. I have references from movies/games and real life. Books on architecture and game layouts also help. I've found about 15 awesome books on Antique furniture, western architecture, roman art and architecture etc from charity shops, probably totalling about $20. Pinterest is also a great place for references!
3. start small, I have a folder called '2016 graveyard' it's not a project where I want to create a Gothic style graveyard in UE4....it's a place where some over ambitious project go to die haha! So, perhaps pick a game you love, find an area you love (characters, environment, prop etc) and find the artist who worked on it. Personally, I wouldn't use their finished game model as reference but rather the initial concept art. It give you more of a chance to add your own flair.
Then when you have created this prop, compare and analyse what you did better/wrong, and perhaps share those results with polycount.
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James covered the crits on your current pieces, so keep going!
Peace,
Beardy
it's little sister from Bioshock the game
Feedback appreciated!!
ignore the hair on the render it's a tad messed up haha
feel free to comment on my work and give feedback!
this hallway was inspired buy fallout 4
I hope to re visit some of my old models ( that's if I can find them and they haven't disappeared into the void! ) and try to fix up old mistakes that I have started to slowly see Over the past year I have grown my skills and now see what flaws I previously had far from perfect or a pro at the moment but I will keep on trucking along and pushing myself to learn more and grown my stash of .blend files!
Digging that Fallout Hallway though.
Here's an update on that last image I fully forgot I made this thread!
After that project, I ended up stepping away from 3D modeling for awhile but a few months ago decided to pick it back up again. Here is my latest work, untextured as of now.
Most recent small project