Im trying to import my lowpoly model to bake it with my highpoly. However the normals are inverted on the mesh so im not getting anywhere. I use 3ds max 2017 and substance painter 2.4.1. In the export settings i have checked "Tangens and Bionormals". And as you can see, the UV is fine. I've also checked if there was any inverted normals in 3ds max, they were not. So the problem is whenever I start the new project.
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