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Portfolio - is put on quality?

3Des
polycounter lvl 2
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3Des polycounter lvl 2

Hello. I learn in the game environment artist, and I have a dilemma. Is my work should be based solely on the quality (I mean the high number of triangles and good quality texture), or may, however, keep in mind the optimization and burn immediately normal maps from high to low poly while reducing the resolution of the textures? How can react prospective employer and how it looks in this industry?

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