Hello again Polycount! I'm finally breaking down and doing what I have intentionally avoided for years ... a sci fi shooter corridor! For a long time it just seemed so commonplace and cliche to me, but now I'm falling in line. My portfolio needs more practical environments and it will give me a challenge to make something done before look like my own unique take on it.
Here are some refs and moods:
Here are quick concept sketches to give you the idea I'm going for. It will be a combination of references from other works and stuff I generate off the top of my head:
And here is the first process shot:
Not much yet but it's a start. I'm looking forward to having a well modeled and clean sci fi game environment that demonstrates that I can create a real game world. Constructive critiques and thoughts are welcome throughout.
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Thanks. Here's an update on the high poly model showing the connecting pillar and one of the two wall pieces. Next I'll get to the other wall piece, then the end piece with the door.