Hi community, this is my first thread ever on Polycount...Finally! So I've been working on some character concepts on ZBrush for my final year project. It's a fun process on ZBrush.
Everything's looking impressive! It definitely looks like you've been using anatomy references to get the structure of everything right.
I can only make a few small nitpicks really, for the first two images in your first post, I'd say the throat of the character looks a bit too curved- though it looks like you sorted that out further on! I might suggest rounding out the chin a bit for character 4, and making the nose a little shorter, but you may have wanted those features to be like that.
For the Hulk model I'd say try and work on the abdominal muscles a bit more, at the moment they look a bit soft and there's some odd creases in areas. Perhaps try making the shoulder muscle blend in a bit more with the upper arm muscles, too? Honestly though, it all looks great.
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Any feedback would be awesome
I can only make a few small nitpicks really, for the first two images in your first post, I'd say the throat of the character looks a bit too curved- though it looks like you sorted that out further on! I might suggest rounding out the chin a bit for character 4, and making the nose a little shorter, but you may have wanted those features to be like that.
For the Hulk model I'd say try and work on the abdominal muscles a bit more, at the moment they look a bit soft and there's some odd creases in areas. Perhaps try making the shoulder muscle blend in a bit more with the upper arm muscles, too? Honestly though, it all looks great.
Human anatomy sculpt
for the final piece of the show reel submission, I refined on my sculpt I did last year.Any critiques are welcome.