Hi, I recently learnt high mesh > low poly retopology workflow for game dev, and decided to give it a go.
I have no idea how to render, but I managed to crudly get something out by placing some point lights here and there and messing around with Maya software render.
This is the render... and I'm seeing all those polygons. What Am i doing wrong??
Replies
As for seeing the hard edges between your polys; select your mesh and go to Mesh Display>Soften Edge
You can also select individual edges in order to use this function selectively rather than on the whole mesh in situations that call for it.
To me by the sounds of it, assuming I am following you right and that mesh has baked normals, it baked the hard edge info into the normal map as well. Like others have said, smoothing your normals on your low poly then re-baking them should fix it.
Check this out for more information about baking normals: https://80.lv/articles/guide-how-to-make-normal-maps/