I am new in organic modeling.I want to model a female head but i don't know how, i saw too many tutorial and now i am confused.I know for human modeling i need to study human anatomy but when i saw wireframe model of human face their wireframe don't look same.I really want to make a female face and then the whole body but i am stuck in face pls help........
I made one head on my own I know its not good but i want to know how i make it good......
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can you tell me whenever i am making a face how much polygon i use to make a eye....I start my modeling with eye.
Replies
Most of the people who i know that are character artists do have base meshes. These are usually changed and modified over a long period of time to be 'more ideal' base meshes. The reason i suggested maybe using zbrush to start with is because i personally find it easier to flesh out the shapes of human anatomy than in max/maya and it is a lot faster for me. Once i got the proportions in i then went back and retopo to create my first base mesh. After that i can use this base mesh for the future.
I suggested using this method because it is your first time building a base mesh.
Something like this:
Alternatively you could probably find base meshes online.
Your current base mesh still has some proportion issues, particularly shape of head. Typology wise you want to keep your polys square as possible. You might also want to add some typology for the ears.
I hope this helps.