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Zbrush male base mesh [Crit wanted!]

polycounter lvl 3
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Prawlette polycounter lvl 3
Committed to do a male base mesh, would like crits on anatomy/posture etc.

Don't mind hands and feet..

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  • braintrain
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    braintrain polycounter lvl 7
    Hi there!
    I am not an expert since I am learning how to sculpt a male base mesh as well. However for what I can see the external oblique is missing quite some volume when shifting to the back. I think this might also be due to a wrong pelvis shape.
    To improve the pose you could pull back the feet .  Proportions look quite good to me.

    Other than that if you want to take the mesh to the next level I can pretty much recommend you what I told another guy a minute ago.
    Try to learn the basic forms first by looking at the planes of the body and figuring out where they are positioned and how they transition into each other. Using pinch brush and dynamesh together works very well for that.
    When I started I even went more basic and first looked at the planes of the ribcage and the basic shape of the pelvis. It looks like you are using zbrush as well. There is a (female) skeleton tool included which I used to get the basic ribcage and pelvis shape.
    I found this image on pinterest so I can only give you the store link but here is what I mean with a planar sculpt.
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