Hi! My name is Leonid, I’m a 3D Artist with 5 years experience in game development industry, I have worked on several AAA game titles, also as Senior 3D Artist andTexture Supervisor, I have outstanding modeling, sculpting and texturing skills, I can work independently and in full accordance to projects technical requirements and art direction.
I am currently open for remote work, and would genuinely welcome new opportunities.
Achievements:
- Allegorithmic Procedural Material Contest 2015 winner in Urban category.
- During my time at Wargaming.net I have developed a procedural texturing pipeline that was then
successfully used by a team of eight other artists in texturing of dozens complex vehicle models
for World of Tanks project.
Expertise:
- HighPoly and LowPoly modelling of weapons, vehicles, props, and environment objects.
- UV mapping and texture baking.
- Photo-realistic PBS texturing.
- Procedural material creation in Substance Designer.
- Creation of texturing rigs and automating texturing process with Substance Designer.
Tools:
- Maya
- Max
- MODO
- Photoshop
- ZBrush
- Substance Painter
- Substance Designer
- Quixel
- Unity
- Unreal Engine
Portfolio -
www.lkuzyakin.com
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