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Hardsurface 3D Artist available for remote work

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LeoKuzyakin vertex

    Hi! My name is Leonid, I’m a 3D Artist with 5 years experience in game development industry, I have worked on several AAA game titles, also as Senior 3D Artist andTexture Supervisor, I have outstanding modeling, sculpting and texturing skills, I can work independently and in full accordance to projects technical requirements and art direction.

    I am currently open for remote work, and would genuinely welcome new opportunities.

Achievements:

  • Allegorithmic Procedural Material Contest 2015 winner in Urban category.
  • During my time at Wargaming.net I have developed a procedural texturing pipeline that was then successfully used by a team of eight other artists in texturing of dozens complex vehicle models for World of Tanks project.

Expertise:

  • HighPoly and LowPoly modelling of weapons, vehicles, props, and environment objects.
  • UV mapping and texture baking.
  • Photo-realistic PBS texturing.
  • Procedural material creation in Substance Designer.
  • Creation of texturing rigs and automating texturing process with Substance Designer.

Tools:

  • Maya
  • Max
  • MODO
  • Photoshop
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Quixel
  • Unity
  • Unreal Engine

Portfolio - www.lkuzyakin.com
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