Hello,
There are visible uv seams in my model. I have used tri-planer projection but still visible. I have attached the model. It is a high poly model, not a game ready one. And I didn't baked normal,id and thickness maps. I have post this same topic on the official forum but still no luck, Any help would be greatly appreciated. Thanks.
https://drive.google.com/file/d/0Bygudki__0dBQnlWZDdRZFJfVHM/view?usp=sharing
Replies
https://drive.google.com/file/d/0Bygudki__0dBNTJaWVZtUEFaVTQ/view?usp=sharing
- Change the sampling quality setting in the shader parameter from 16 to 64.
- Export the textures and look in an other software (like Marmoset Toolbag) if the issue still appear
Still, with this topology, i'm not sure its going to be enough cause of the 5 edges vertices. If what I said doesn't work, its could simply be a shading issue cause of this, you should modify your topology in that case.