http://www.cc2.co.jp/montreal/Apparently, seems like their studio is set and ready to rumble, on Gaspé street near Rosemont subway.:D
To be clear, they're right behind Ubisoft's main building and I even think they are sharing the same since Ubi has an office located separately on 5455. There's also the FrameStore VFX studio at the place, it's crazy really.
I'm a huge fan of these people, especially since most of their work features hands-on crazy full keyframe animation. Plus it's a foreigh japanese studio and I'm really wondering how these people kinda work and create their pipelne and such....
You guys think not knowing japanese is a huge problem?
I mean, I'd learn it if they'd give me time to learn i...
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I think it is pretty safe to say that any company that have a main office in another country it would be a plus to know that country's language for various reasons but not, as you put it, a huge problem.
I remember reading in their announcement mission statement that they would be bringing Japanese dev culture and management. I hope that doesn't mean crunch hell.
I think it would be a huge problem if you did TBH.
Anyone that's ever worked on a large team understands that good managers are essentially "Shit Umbrellas".
Trust me when I say, you do NOT want to be the direct line of communication with the head office.
and yeah, definitely - dealing with head office (or even just people high up who like to bypass the org chart) can be a time consuming and conflicting experience, not recommended for somebody who at the end of the day is expected to actually 'make something'. best left to the email warriors.
Personally, the projects they're working on, as an animator perspective do hype me but I really am kind of scared about the things I've heard in JP game studios...Like I don't fear doing overtime during crunches, I've already dealt with that in the past but that was during the end of production and lasted a few weeks.
What I fear is to be doing 10-12 hours all year long because I know these people have an insane amount of work to do in limited time. Hopefully, they're a bit more loose on this track...
Working on the Final Fantasy Remake as they stated would be a dream for me though I doubt they would hire a junior.
Need to step my game up...
Edit: ALos, a few peeps were concerned about the durability and stability of the studios in the North American market. Of course, they're subsidized by the government but still, I fear a lack of understanding of the terrain can make the whole be gone after 2-4 years. That would be sad...
And I'm really expecting a good salary range for people. I know the anime industry underpays their artist in JP but that's not common in game is it?