If I bake from Max, I don't have any issues but when I bake within substance I have these weird artifacts. I've tried breaking up that face so it's on it's own separate island and messing with the smooth groups but this keeps showing up. My high poly has a bunch of ngons but doesn't show this stretching that is being produced. I've even tried making most of the topology quads just for giggles but still no luck.
Any ideas?
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