Hi guys, first time posting on Polycount
I'm modelling a gunship and just finished blocking out a very rough version with some primitives. I'm working from a concept by Alex Ichim:
And here's what I've blocked out so far:
I had to change a few parts of the design so they'd work from other views, and invented a lot of the top/rear shapes so they felt a bit more believable and had a decent silhouette. Next up I'm going to try and work out the landing gear, then I'll start properly modelling it.
Any feedback at this stage would be really appreciated, want to finalise the general forms and weight before I move on!
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Apologies for an image heavy post!
Any feedback / opinions would be much appreciated Thanks for looking!
I've been whittling away at some more bits of it, and moved over to Unity as I wanted to try out their new Area/Tube lights and volumetric fog from the Adam demo. I'm also using bac9-flcl 's wonderful deferred decal shader. First time using it, and boy has it changed things, crisp details wherever you want them (unexpectedly crisp so i should probably blur some of the panel lines etc). Haven't worked into the environment much at all at the moment, so it's pretty bare, but it was suggested I added some props to help with scale so I threw some in very quickly. I want to work into a lot more of the small details and general weathering, but probably won't be able to for a little while. Anyway, here's a quick flythrough. Thanks for looking!