Tried to find some documentation on workflow in regards of baked normals to 3DO.
Let's say I have a baked normal map I take into NDO and further refine there. Then I want to take everything into 3DO with IDs and such. I can't get my head around how to make this a fluid process. Now I save out from Ndo in a really weird manner.
Is there any workflow tips on how to make this process flow better?
Replies
In Ddo by itself I am not confused, it's just the process when I am first and foremost working on pre-baked normals in Ndo and tweaking those before going into Ddo and how to structure this process better.
Might be that I just need to read through the documentation again to get it more clearly defined in my head.
You shouldn't need to flip normals unless your engine requires it, and even then that's only necessary before importing to the engine.
If you're editing flipped normals, your best bet is to flip them before working on them so that they're Y+ while using 3DO.