Hi everybody,
I'm a 3D prog & my friend is a 3d artist (student in art school).
We're facing this problem:
He doesn't know how exactly manage the uvs for this mesh...
When we apply a texture we can see the seams along the right side of the walls.
Our level is composed of 2 materials, one for the hallways (kind of pipes) and one for the place.
I add some screenshots of our progress (mesh imported in Unreal Engine).
Any suggestions, help are welcome
Thanks in advance for your help !