This will be a self-improvement thread for me to recognize where I am coming from, and to progress with my skills moving forwards; hopefully some feedback will be provided as I go along. Portfolio for ReferenceWhere I Am Starting From:
2016 2008
Seems like I am perpetually falling behind on my arch-vis schedule (thankfully its self-imposed). Working on this kukri knife from Tim Bergholz's tutorials as a means to understand hard surface work, substance painter, and baking better. Still working on the low-poly of my boat.
Working on a 1847 Colt Paddington style pistol currently. Going to be making all of the internals as well, so I am slowly taking my time to make sure I get this right. There are a few things remaining that need adjustments at this step before I re-do edges (this is the high poly) and then work on all the internal parts and boolean out various sections that need it.
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The sculpt
Working on a 1847 Colt Paddington style pistol currently. Going to be making all of the internals as well, so I am slowly taking my time to make sure I get this right. There are a few things remaining that need adjustments at this step before I re-do edges (this is the high poly) and then work on all the internal parts and boolean out various sections that need it.
Also wanted to share a foliage thing I did a few months ago:
Finished this out. Now on to some vfx. Yay!
Working away on my cave environment. These are some older shots at this point, but work continues onwards and forwards, always.
Little first 20 minutes "sketch" with EmberGen. This is an exciting tool that I think has a serious place in VFX.