Hey Polycounters,
I've been meaning to expand my Unreal Engine knowledge and get some more experience creating environments for sometime now and I really liked the idea of a medieval / village scene. I came across the work of Gian Bezzola and really liked his concept art so I was inspired to create some modular buildings based on his work.
You can see his artstation profile here.
https://www.artstation.com/artist/gianbezzola The aim is to make a realistic building with modular sections and slowly work my way across the different concepts, if all works out I'll try and collect them all in a little village scene but for now I'm working one piece at a time and hopefully with this thread, I'll stay motivated to finish.
So far all I've done is block out the main shapes and brought them into unreal to make sure they all slot together properly on the grid. So not too much to see yet.
Hopefully I'll have something more impressive to show you all soon, but let me know if any of the scale feels off on anything
Replies
Progress is a little slow at the moment as I'm trying a load of new stuff so Im learning as I go and after a load of trial and error I was able to get a decent start on my modular piece with textures.
(ignore the windows, they're next)
Link to a gif
Im pretty happy with the plaster to stone material but I was hoping someone might be able to suggest a method to change the colour/add a new matieral between where they transition , so i can add a new colour where the plaster breaks off into the stone like the image below. Something similar to edge detect maybe?
Other than that, let me know what you guys think, once I have these materials sorted , I should speed up
A bit of an update for you guys, roof and walls done, aswell as some planks. I had to rethink my modular pieces to avoid over lapping faces and the annoying face flickering but now its starting to resemble a house. Been playing around with vertex painting and colours some more and responsibly happy so far. I still need to change the roof colour and add some moss, and Im not very sure about how the stone base / foundation came out, let me know what you guys think
Thank you for the feedback! I completely agree, i wasnt happy with the shader over all so i re-did all the textures and blends so hopefully this one will be closer and matches a little better
Added new Plaster, brick and wood textures as well as some dirt and moss.
Going to start on some props soon Let me know what you guys think of the new materials !
Added the little wooden box, windows, doors, balcony and wooden flooring and supports.
Let me know what you guys think! still need to add more assets like chimney, stairs ect ect
Hopefully the materials are looking better now aswell
Nearing the end of this little house now and I'm starting to think about the others. Hopefully they'll be a bit quicker to roll out and may even start to have a scene emerging
The sharp edges of the stairs is bugging me too. The extras polycount from beveling them shouldn't be a problem.
Thanks for the Crit guys, you're right i completely missed that, I didnt think about how practical the layout would be . I've budged the door over a little so hopefully it looks a bit more sound.
I've also got abit more progress , I've started on my new house and although its not perfect, im pretty happy with the outcome since it didnt take that much extra work. Reusing tiling textures and instances makes life much easier
Let me know what you think guys!
Thank you to everyone who has helped me so far and given me feedback, I really appreciate it.
Thanks Bud, moved the door over a little bit more
Took a bit of a break from this project due to illnesses but im steadily moving through this project. Added new building and still start to work on some terrain textures. Still need to add a few more modular pieces like roofing but hopefully its not looking too repetitive.
Let me know what you all think
Build a few more houses and decided to bring everything closer in to make it feel more like a busy street. Going to play with lighting and landscape materials next
Scene is starting to near the end. Added my landscape mat which needs a bit of work but is coming together and I also grabbed some free speed trees from their website and threw them in the background to help make my scene feel more placed.
I also added some lanterns and fog which hopefully adds a bit more atmosphere, I plan to make it a night scene but I had a bit of trouble with bright backgrounds and glare that ruined to look. Will look into it more soon.
Still need to add foliage as well as a few more props but looking alright so far.
Thanks dude! I did your suggestion of adding dirt underneath the houses, although you cant see it very much, its definitely there
Did a lighting pass, added foliage, added a post processing volume and added a big moon.
Just a couple of stills for the time being but later I'll get some more shots rendered as well as a little fly through.
A big thank you too @Meloncov @Beard3D Bandit @Ashervisalis for helping and giving me feedback throughout this project, very much appreciated!!
If anyone has anymore suggestions or advice I can use for my next project please don't hesitate!
I love the vibe you've got going here. Makes me think of a lone knight arriving in a town late at night, or trying to find Dracula or something. The wood and stone textures also look really cool!
Thank you guys! I toned down the sky a bit as well as the lanterns so hopefully its looking slightly more eerie and more contrast-y. I also added a few lanterns which are switched off as you suggested. Unfortunately a lot of the brightness in the background is being caused by the inter - scattering from the height fog in UE4, so I've tried reducing it however the lower I go the less fog appears in the scene so its still a touch bright but its so I can keep the fog.
I'm pretty happy with my little village scene and hopefully you all like it too, I've learnt a ton and looking forward to my next project!
I've added this to my Artstation with some larger images and a short fly through video which you can check out here if anyone's interested!
https://www.artstation.com/artwork/qP8gz
As always any crit or suggestions are very welcome.
Here's a wikipedia link explaining color temperature, and giving a list of examples and their temperature. For an oil lantern, you'd want something between 1700k and 2400k
https://en.wikipedia.org/wiki/Color_temperature
With all this feedback, im going to have to go back and do another pass fixing the textures and the lighting Thank you guys will be back with an update soon!