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Old church

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GeorgeNasiotis polycounter lvl 2
Hey guys
I was working on a environment asset and i am posting it here for some cements
model

Ceers

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  • RustySpannerz
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    RustySpannerz polycounter lvl 14
    Very nice design. Clearly, a lot of thought has gone into it. On the technical side there are places you could improve, but I really like the overall aesthetic. 
  • GeorgeNasiotis
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    GeorgeNasiotis polycounter lvl 2
    Very nice design. Clearly, a lot of thought has gone into it. On the technical side there are places you could improve, but I really like the overall aesthetic. 
    Thank you for your comment! my main focus was on the building, so the tree plans and the ground is just there for aesthetic reasons. The point of this was to get better so if you be kind to point me out were i can improve in the technical side i would be grateful! thanks again! 
  • Chimp
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    Chimp interpolator
    The texturing needs a lot of work, most of it is completely unusable at game distance - spend less time looking at your model from afar and more standing in front of it ingame. Doing so here reveals the blurry, badly photosourced textures : / Don't want to be mean, but if you put it up for critique, i can only tell you what I think.

  • GeorgeNasiotis
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    GeorgeNasiotis polycounter lvl 2
    Chimp said:
    The texturing needs a lot of work, most of it is completely unusable at game distance - spend less time looking at your model from afar and more standing in front of it ingame. Doing so here reveals the blurry, badly photosourced textures : / Don't want to be mean, but if you put it up for critique, i can only tell you what I think.

    Thanks for the tip man! As i said i am here to get better i am not looking just to hear a nice job :)

    Btw i have upload it with 2k textures but i have the original version that is 8k. you think for a asset like this one 4k would be acceptable? also this could be a fix to the problem you said or i should try to UV the asset better so i can get more resolution from that? Thanks again!
  • Chimp
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    Chimp interpolator
    Tile your textures :) They don't look 2k, and bear in mind that in a lot of real world cases you'll be working with a maximum of 2k - with 512x512 being much more common (high tiling with breakup via vert blend or decals) - easy to forget in portfolio land but 8k most definitely is going to you detriment at this point - you need to demonstrate you can make it look epic without blowing technical limits.
  • GeorgeNasiotis
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    GeorgeNasiotis polycounter lvl 2
    Chimp said:
    Tile your textures :) They don't look 2k, and bear in mind that in a lot of real world cases you'll be working with a maximum of 2k - with 512x512 being much more common (high tiling with breakup via vert blend or decals) - easy to forget in portfolio land but 8k most definitely is going to you detriment at this point - you need to demonstrate you can make it look epic without blowing technical limits.
    thanks for the tips man! 
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