first time posting here , lately im pushing to improve my character art skills so im going to be adding my current works and hopefully ill get some critiques...
Ill start with this one:
concept art is by sueng hoon woo he has some sick concepts be sure to check him out
I've managed to get this far :
did a quick base mesh and started to work the clothing on top of that, im going for semi /realistic look
ill try to update as soon as i get some progress
any comments or feedbacks are welcome
(pls destroy my shitty art
).
Replies
Really like the initial design, The color pallete looks really good, gives an imperial feel. Do you plan to add more minor details into the 3d model? The concept seems to show only the overall larger shapes and colours.
Good luck!
- worked on the nose and lips, ears are still missing atm (i dont wanna make them haha) updated the proportions on the head just a bit
-second pass on the chest area
-second pass on the pants made some wrinkle detailing (still needs work)
welp still lots to do
Love the sharp clean shapes, and overall flow of the design. Looking forward to seeing some texture, and marmoset renders...
but im going to keep this in mind for the next models, thank you very much for the feedback
Finished the last details of the textures and fixed the lightning and presentation i think i can sleep now x_x
naaa mentira, te quedo hermoso bombón! Posalo ahora que así a nadie le llama mucho imo.
this is my progress so far still lots of things to refine, hands are still very wip, pants need more detailing, the head is not finished yet, in general all the belts and clothes will need some polishing and detailing.
(FUR = FUN RIGHT?)
Keep up the good work!
https://www.artstation.com/artwork/bx5ma
https://s-media-cache-ak0.pinimg.com/originals/d3/a8/fe/d3a8fe351a5f1ab2caa492f0d0d71cd8.jpg
Excellent work, though! I hope I can achieve this level of skill myself someday.
RealBarenziah Hey thank you i'm glad you liked it, i was thinking about what you said of the belt, and i totally missed that haha you are right the weights are in the opposite directions, i'll keep this in mind from now on, in the end, the good things are all in the details right? and for sure you can do it too, lots of practice and there are many people who gives good feedback in the forums you can ask them or me its a faster way to improve
Justo Glad you liked it justo-san
MitchNew It was done manually, from a sphere made into a strand shape, duplicate them place them together, do dynamesh + zremesher and polish with trim dynammic all in zbrush, at this point i might as well do a tutorial just for the fur since a lot ( a LOT) of people have asked me this haha
pmiller001 its nice to know that the orange one its just a map that stores roughness and metalness on the R,B channels for easier management,(at least for me),i prefer this instead of having to deal with a lot of different files to work; its just get annoying after a while
DominoEFKT as soon as i get home ill post a close up, just noticed you can't really see the face from that distance haha
DanBeU happy to see you like it