Hi everybody, after a long time visiting Polycount forums(Stalking out of course ) and viewing all the awesome artists...well, no way i´m gonna register and post a mess,worrying myself, no??
Well, finally i´ve choose register and post something not so messed up.
Time to go fearless!!
This time i´ve wanted to learn
The Fabulous Marvelous Designer, so the character will be almost entirely...clothes.
Because of my passion about gothic,cyberpunk,victorian, steampunk,and like so cloth styles i decided to do a "Cyberpunk" one.
I was searching various type of clothes but well, at the end i was charmed by one Concept Art that i found on Pinterest( i don´t know who is the creator, i need to search it out).
"It´s not an in depth following of the concept (At least initially), cause i´m new at marvelous".
I´ve started the project a few weeks ago, so i´ll post the progress until now, open to critiques of course
Expected major upgrades on the process, after all the struggling!
PD: I´ve made a lot of clothes during this not used after all(or being used only as underlayers) only for practise on marvelous. I cannot the look i want in some parts after all
Replies
"At the stage 3 of the body modeling i´ve liked the primary forms, but oh boy i´ve made a lot of changes at the head of future revisions "
And here the begin of the ugly faces testing!
At this stage, only doing very basic clothes with the classic low poly and extrude, nothing fancy.
Then, the beginning with Marvelous!.
Yeah, it seems a weird ninja, lol.
With the scarf type on the concept, i found a lot of struggles to do it more static on the upper part but oh god, i was pinning a lot and left it like that...
Marvelous complete! And "UV´ed" into MD.
Yeah i now i missed a lot of things and the coat...if anybody knows how to do it, i´ll be grateful.
"Then i do a major change...Decided to continue with this without modifying it accord the concept, for simple purposes: First time doing this workflow".
After i see for myself that i like the results...it´s time to apply that to other things.
At the end, some clothes changed and put a kinda scarf trying to do it like the concept, failed it.
So...ideas about how to close them and conserve the edges polygrouped? Idk, so at the end i was inflating the clothes between them in the edges and using a little bit of pitch brush, not so bad.
Then... UV!! Thanks of the latest improvements on Maya, i´ve got them pretty fast, but letting separated and no proped uv´ed the seams.
Yeah, i know the high polycount, it was only for test purposes .
Not looking so good, for me atleast, seems that the leather coat is maded with oxidized iron,lol.
Another major change, using Substance Painter and making new textures for testing them out in marmoset, and further detailing in Zbrush for the only showed skin parts of this character...
Hands and Head.
Time to intermediate High Polysculpt/bake between texturing!!
I don´t like the skin folds in the hand in the end, but i was using mines as reference so...not static photo.
Time to Bake/Texturing now with the addition of Painter!
1* The same as the cloth(it looks good for occult seams)
2* Leatherish material, with low-mid specular/roughtness for extravissibility.
3* Goldie material, more metallic (It looks cool for me):
For now i think that i finished with the Tests, texturing with painter and creating materials in Toolbag. Next i´m gonna try doing the weapons.