Hi guys!!, I should have started this post before, but anyways here it is, this is the High poly already done, I'm working on the Low poly and UV's, I'll show you later an advance on how they look and some refs I used for the modeling part, I'm planing on take this one to unreal 4 so is gonna take me a little bit of my time since I haven't use it yet, but is ok!
Hi guys, finally completed the bakes phase (still need to clean a little and add some extra normals) in total I got 7 texture sets of 4K. Can't wait to texture it...
The model looks great! That's a really fun concept and the execution is nice. Would've liked to see some bullet impacts or just general signs of battle.
The unreal scene however is not that great. I don't know if it's a fog or the tonemapper or sky color but the scene is really washed out. I'm also not sold on putting a sea/land hybrid in a desert. Personally I'd probably throw together a shore/beach scene and make it look like the tank is breaching the shore and blowing things to hell.
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CaesarAlbertus said:
hahaha, thanks man! that means I'm doing it ok!
https://www.youtube.com/watch?v=q_wtYwREL1E
The unreal scene however is not that great. I don't know if it's a fog or the tonemapper or sky color but the scene is really washed out. I'm also not sold on putting a sea/land hybrid in a desert. Personally I'd probably throw together a shore/beach scene and make it look like the tank is breaching the shore and blowing things to hell.