Hi Community,
I could really use some second, third or as many eyes as I can get to help my work.
I don't want to move on to anything else until I am happy with the body.
The main concern I have are the legs. Should I keep the legs I have or change back to normal human-like legs?
As you can see I have not kept to my drawings too much as I decided I wanted to change during the sculpt. Also I am going to add more vertebrae later to represent the spine a bit better.
Thanks to anyone who helps
Keith
Replies
- First thing is that the character is off balance, and looks like he is leaning backwards. To fix that you have to line up the shoulders with the heels.
- Next the flat feet aren't really working, unless he's supposed to be a frog-like guy. It doesn't look like it can support his weight since it has a heavily built frame.
- Currently the anatomy is also very blobby and undefined, I would go down a subdivision or 2 and define the shapes more before getting into details. If you are using dynamesh, use a lower resolution.
- Be sure to look at anatomy of people with similar builds as the creature you are making, and animals that have similar anatomy, this will help you with your forms and eliminate guesswork.
Here is a quick paintover:I will make some of these updates and will update them here.
Again thanks very much.
Also this is the reference I've been using
Slowly getting the shapes and forms. Proving quite difficult to perfect the anatomy. Defining the shapes while trying to also keep them a bit soft is proving difficult. Going to move onto the biceps next