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Problem geting the same result on 3ds max vray

pesimoes
polycounter lvl 3
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pesimoes polycounter lvl 3
Hi guys, i paint a object on substance painter , but when i aply the maps that i exported for vray render in 3ds max, they  dont look the same like in substance, some screens:


SUBSTANCE:

MAX:



for some reason as you can see it, the texture is too shinny and reflective, and dont have the bump from normal map that is showing on substance

this are the maps that i did:



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