@apollo580 Did you export your low poly model with all smooth normals? If not, that might be causing it
@apollo580 A common mistake I see with skin is that it is too uniform in color. Skin has a lot of little subtle layers working on top of each other that helps give it life. Check out Vertex Mag 1 that has an article by Jacque Choi that goes into great depth on this https://gumroad.com/ryanhawkins#I personally find that you have to hand paint skin, substance might be able to give you a good base but there are so many areas that require manual love in order to get it to look right.
Hello all! I can't wait to hop in this thread and make a big mess : ^)@aquila Looks like a good start! I think we could change her proportions up a little bit; I did a crappy liquify to help show what I think could help. Mostly just made her a bit lankier.@Ad1 Looking great! I love what you did with his clothes, adding extra stitches and things. Will you be adding some extra details to the face? I think he could be a bit more rugged/weary/aged looking.@apollo580 Looks pretty good, and kudos on making that much progress! I think he could stand to be a bit chubbier (which you could probably get away with moving his gut out in the low poly), and his hands look a bit iffy. Can't place my finger on it, though. I'm also curious to see if you can play around with spec/roughness/gloss a bit, particularly on the skin. The clothes looks fairly good, as well. Do you have a wireframe?Also, here's my garbage! I think I'm almost done the high poly at this point. I'll be adjusting some stuff, wanna age his face more and make him a wee bit chubbier. And I wanna do some more stuff with the clothes, the belts and things are just so meh right now.
Stevie | Character Artist
Portfolio | Artstation | Sketchbook
Appreciate an extension. Thanks.