Standard requirements:
- Strong proficiency in 3ds max or Maya, high poly modeling
- Strong proficiency in Low Poly modeling, UV and flawless normal map baking
- Strong understanding of realism in texturing
- Strong understanding of PBR
- Basic LOD creation and Mesh optimization
- Works well with others, and open to feedback.
- Looking to learn and grow
Ideal Candidate:
all of the above and;
- Knowledge and proficiency in substance Painter / Designer
- Knowledge and proficiency in Zbrush
- Knowledge of putting assets into game engine (UE4, CryEngine, Unity, etc)
- Photogrammetry, texture scanning, & object scanning
- Located in the Los Angeles Area
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