Hi fellow polycounters,
I'm a junior environment/props artist in Paris and I'm curently working on some personal projects in order to update my portfolio.
First wip : an old oscilloscope to practice my hard-surface modeling/texturing. I'm not worrying too much about the polygon density here since my main goal was to try modeling in Fusion360.
The side is still way too clean !
I would highly appreciate having your feedbacks and critiques.
Replies
Like the green and blue ones in this image
I'm still working on the side. Meanwhile here are some close-ups :
Where's the animated shader for this thing? It's been on my list of things wanting to do procedurally for a while now, animated oscilloscope that is
I had no idead how to do this procedurally in Maya, so this is animated in cinema4d .
How would you do such shader in Maya ?
You're presenting it as a real-time piece or off-line rendering? In Maya?
https://www.youtube.com/watch?v=GVm8pFDxUjU&t=13s
Here is the last render I did :
Here is the piece on artstation: https://www.artstation.com/artwork/lLLq5
I'll call it done for now so I can work on other projecs for my portfolio, but I will certainly add some close-up shoots and screen animations in the future.
Perhaps more reflection in the final render would be cool...on the screen and on some buttons (OFF,STORE and ERASE).