Last year, I posted news of a famous
Disney animator using VR to draw cartoons. Now here's a new example of a developer trying out 3D modeling in a Virtual Reality environment.
As someone who now owns a VR device, I can imagine the huge wave of creativity inspired it. While modeling is one major use for it, I personally look forward to seeing texture painting. It would be exactly like how Studio Laika paints all their props by hand.
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but I can't imagine it being practical in anyway to model in vr
https://www.youtube.com/watch?v=g9XlnW_Megk
For a serious modeling environment this will most likely never be competitive, but in a non serious one, like within a game, it could really be usable and something special. Build a castle in multiplayer then a car to drive around, that could really be something.
could be cool for kids and schools though.
Also, why does it look like you're modeling inside a maximum-security holding cell?
Also, we shouldn't presume to know how precise VR will be be 5 or 10 years from now just judging from the current rather clumsy input solution such as Oculus Touch or the Vive wands.
If you've watched OC3 M. Abrash keynote, you have an idea of how big of a push there will be for technologies like hand and finger tracking in coming years. I'm not saying my mouse is going the way of the dinosaur any time soon, but it's very possible that 10 years from now we have an input solution precise enough to allow the fine gestures required by polygonal modeling packages, with finger or hand gestures recognition for shortcuts for instance. I think it's something to look forward to with cautious optimism.