Home 3D Art Showcase & Critiques

[UE4] Office Patio Environment WIP

polycounter lvl 6
Offline / Send Message
Realmkeeper polycounter lvl 6
Hello, all!  First post here, been lurking for years.  I'm finally getting back in the groove of making art while working 80+ hours a week so I decided to start simple--with the building across the parking lot from my office (because apparently I can't escape this place).  I figured it'd be easy reference.

Pretty basic and barren so far, and I obviously still need to put in some textures.  I might go in and add some extra windows to break up that massive wall on the right, but we'll see how it looks once the flower bed is fleshed out.



And here's a solo shot of the chair in the UE4 previewer.  There are a couple of small texture seams that I still have to get rid of.


The plan from here is to take a bigger crack at Substance and really learn it so I can revamp the brick material and add a ground.  Also get a bit of foliage in (there will be a tree obscuring the foreground a bit as in the real life location, plus the flowerbed in the back) and some debris on the ground (dead leaves, dirt, etc.) to make it less lifeless.

Any comments and critiques at this stage are greatly appreciated!

Replies

  • vertex_
    Offline / Send Message
    vertex_ polycounter lvl 7
    I'll be following this project. Chair is looking good, is it baked from a high poly? The AO on the chairs looks a bit strong in the screen capture with the table.
  • Realmkeeper
    Offline / Send Message
    Realmkeeper polycounter lvl 6
    Thanks for checking it out!  The chair doesn't have a high-poly bake, but it has a slight normal map for the wood that I made with NDO.  The edges all have a two-segment bevel, which is probably a bit extreme (it's just under 5k tris) but there aren't many assets in the scene and it's kind of a focal point.  With the bevel it doesn't seem to need a high-poly bake.

    As for the harsh AO in the screenshot, that's all Unreal's doing when I build the lighting (same with those shadows in the background).  I haven't looked at the lighting settings to fix it yet, but I do agree that it is excessive and I intend to address it.
  • Realmkeeper
    Offline / Send Message
    Realmkeeper polycounter lvl 6
    Crazy overtime hours have finally slowed down and I've had time to dive into Substance a bit.  Expect more frequent updates now.


    I've discovered that Substance is pretty neat.  It blows my mind that all that is procedural.  There are definitely still things I can go back and tweak.  I'm still figuring out the colors as well; the actual location has that red concrete ground, but I'm not sure that it's all that pleasing to look at.
  • RustySpannerz
    Offline / Send Message
    RustySpannerz polycounter lvl 14
    Haha, is the actual location pleasing to look at? :tongue: But nice start anyway! 
  • Realmkeeper
    Offline / Send Message
    Realmkeeper polycounter lvl 6
    So much for frequent updates.
    Anyway.
    Here's some progress:

    Still gotta make my own grass texture, 'cause that one is one of the UE4 starter materials.  Also the table still needs a texture.  Plus myriad other things.

    C&C always welcome!
Sign In or Register to comment.