Home Technical Talk

Helix-handle normal map problem (Please Help)

KoolKat
vertex
Offline / Send Message
KoolKat vertex

The normal map on my helix-handle doesn’t, to me, appear correctly. (?)  All that I see is black lines swirling around the handle.  However, when I rotate the camera in Maya 2016, as you can see in my sixth image, I see something like it’s suppose to look like.  I think. (?)  Which makes me think the normal map is done correctly (?) and this is the way it’s suppose to look. (?)  I don’t know.

In the transfer map settings, I used tangent space.  Though, something tells me I should be using object space since this is a hard surface model. (?)  Also, I used world space for the “transfer in,” Gaussian for filter size, the filter size is 3, and the “Fill texture seams” is 3.

I would greatly appreciate it if someone would let me know if there is something else I am suppose to do when baking my normal map.

P.S. - 4th image: low poly with the normal map applied.

       - 7th & 8th images: high poly




Replies

Sign In or Register to comment.