Guys, Girls, Monkeys and fairies! UNITE!
I'm working with a small scene in 3Ds max and i'm exporting an obj. (can't show pictures).
Importing my mesh to 3d coat and start to uvw it.
Everything is working superb (3d coat is awesome!) but for some reason, my uvw island breaks when exporting it back to 3ds max, the seams are not where i put them and the islands are different, anybody (or maybe you do not hae a body) Knows this issue?
Replies
exporting my mesh from 3ds max with no uvs
uvwing in 3d coat sending it back, it still has no uvws..hmm
To check how many UV channels your mesh has, select it and in the main menu go to Tools > Channel Info. Anything labeled #:Map is a UV channel and if you have more than 1 you have multiple UV channels.
In the UV editor change your map channel to 2 and see if your 3DCoat UVs are there. If they are, save them and load them into 1 and delete channel 2. You can do that through the Channel Info Tool, or use the "UVW Mapping Clear" modifier.