Hi,
I have been a member of this forum for some years now and I have been inspired and motivated by the community here. I cannot count how many times I have gotten help/solutions for technical issues I have encountered during my projects.
For the long while now, I have been working on my portfolio and working on my skills to become better at what I do while undertaking small freelance jobs so as to have free time to work on my portfolio since I graduated from a university in the UK, after undertaking a postgraduate course and returning home.
I have been applying to studios specifically archviz ones overseas especially the UK as I studied there and I met a lot of cool and professional people. I have been getting replies from a good number of studios on how good my work is but my application was unsuccessful. Some other studios show some interest but later I no longer hear from them even though I send follow up e-mails.
I am wondering if there is any advice I can get to improve my chances. I have been working very hard on my work and quite frankly, I enjoy doing this. I don't know if I would ever get a chance due to my location. Would a company in the UK ever consider hiring someone from Africa?
I would appreciate any insight or advice I can get. Thanks.
Replies
tier 2 seems to be the one i was talking about: https://en.wikipedia.org/wiki/Points-based_immigration_system_(United_Kingdom)
That's why I am working very hard on my portfolio so I could make the cut. I have also considered applying to game companies and studios that make pre-rendered cinematics as an environmental artist since I handpaint my own textures and know how to create advanced materials and good lighting.
I have also applied to other studios outside the UK. It's just that I learnt a lot about the people, culture and cg industry during my postgrad in the UK, that's why I m applying there.
A Masters Degree and recommendation
or need to prove your skills are unobtainable by anyone else in the EU (next to impossible)
One way around the situation is to work as an independent consultant, not an employee. If you can get a studio to contract you (I believe you have strict term limits though). But if a studio wants you bad enough, that may be a way around the system.
You don't have to prove that your skills are unobtainable. The employer has to do it. The reason this is difficult isn't because it's annoying for them. They need a position open for a certain time without being able to fill it and then they need lots of paperwork and involvement with the relevant government agencies. Again, it's the local government which can press the issue of proof or go "whatever you say company, go hire that foreigner". In some unpopular places it's actually quite easy for companies to get people in.
In general you have to have an offer of work or better a contract before you'll get a working visa.
About the contractor thing, I don't know if that works in the EU for 3D artist work permits. I never heard about this when it came to 3D jobs, unless it's off-site - aka freelance - work. If you plan to work on-site for longer than 180 days a year you won't get away with it legally without a proper work permit / visa.
I dont know how difficult it would be for you, but Im guessing a dedicated online folio would help.
I have a MA in Architectural Visualization. I completely understand why there are restrictions and need for such that's why I am trying to be very good at what I do.
I can handpaint my own textures meaning cost of purchasing textures online or the need to always travel out to photograph textures will be reduced, as well as the need to purchase expensive assets for scanning. My most recent works were done using only one software. This could potentially cut the studio's expenses when it comes to software.
Apart from these, it shows my willingness to be cost effective and undertake challenging routes when it comes to workflow and still achieving the desired result. I am also open to learning new softwares or workflow if the need arises. Team player is my middle name. I would be more than happy to share how I paint my textures and other stuff with the studio I work for as well as learn from them too.
Like Kwramm said, its the employer's job to prove that noone else could fit the job and the paperwork and requirements are just a hassle to employing someone who already has the right to work there.
From what I have gathered, I think the UK requires u to go back to your home country to apply for the tier 2 visa if a company sponsors u. I am not sure though. I do feel going on tourism isn't the best in my case as it would still be the same thing if you weren't there. If the company wants to interview u, there is skype. Though I can see talking in person making a better impression. The fact is at the end of the day, the immigration officials are the ones who make the final decision so being in the country or not if a studio decides to sponsor u might not determine the outcome.
I will just have to keep working harder and hope for the best.