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[SALARY] [FULL-TIME] [BAY AREA] - Seeking 3D Artist w/Unity, Shader, Texture Exp for VR Projects

mgmoback
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Texture/Shader Artist

Contact - jobs@moback.com

moBack, Inc is a growing augmented reality, virtual reality and mobile app studio based in Sunnyvale, CA. We are helping large enterprises as well as startups build mobile, game, AR and VR solutions. We offer a competitive compensation package, stock options, health benefits and catered lunches to our employees. We are pre series A and a profitable company.

moBack is seeking a 3D artist experienced with Unity and working with Textures and Shaders. The ultimate goal of this and future projects you may be involved in is to strive for a high degree of realism in a VR simulator which employs the HTC Vive, Leap Motion and potentially other technologies as the project progresses. You will serve as the interface between the technical and artistic sides of the team. 

Responsibilities
  • Working directly with the Project Manager, Lead Programmers and 3D Artists
  • Construct shaders that define the visual identity of the project
  • Sculpt and paint textures required for rendering physically based game environments
  • Balancing visual cohesion and fidelity with a high framerate
  • Help build a seamless content pipeline for optimizing and implementing assets
Required Skills
  • 3+ years experience on Unity projects
  • Understanding of PBR rendering / texturing workflow
  • Experience with Unity shader system and computer graphics rendering pipeline
  • Strong knowledge of industry standard 3D tools
  • At least 1 shipped product or title
Desirable Skills
  • Pre-existing experience in Virtual Reality
  • Pre-existing experience in Augmented Reality / Mobile
  • Experience developing Visual Effects with Unity's particle system and other tools
Education and Experience:
  • 3+ years of relevant experience

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