Dear All,
I would like to ask how should I positioning a zshpere rigged mesh (human) as a whole?
I can only move it in a way I click the first sphere (pelvis) and I can move it click on the first arrow which point towards the head. However if I can not rotate the whole in the same way. If I try only the upper half rotates, the pelvis and the legs remain its original position. If I try to rotate the first sphere itself instead of rotating it seems that it moves...
Is there ant way to rotate the whole rigged body and zspheres or using the transormation tool?
The deformation tool also does not work, it rotates the zpspheres while the mesh remains its original location.
thank you
Replies
I hope I understand the question correctly ... one way would be to use the "A" hotkey to create an adaptive skin - in this mode you can use the transpose lines to rotate - then use "A" again to return to zspheres. Be sure you are in rotation mode. This should work for move and scale as well I believe. Also be aware of where your pivot is set.
Hope this helps!