I've created some custom material for studio (with custom textures) before the last update (0.911), back then Studio support only .png, but now my material doesn't work anymore.
Even if I convert my .png in .exr with Nuke, same problem (my export setting maybe ?), and if I find the solution I have to do the conversion for every displacement maps ? Or I have to reimport one by one every custom surfaces ?
I'm a little bit confused of this decision, especially for RT (UE4), I didn't really need to work with a 32bits .exr.
Replies
We don't have any way to edit .json easily either, I hope you will re-add jpg/png compatibility for displacement.