Hi guys!
I'm making an environment for a "next-gen" game and I wanted to mimic the trending procedural textures you can achieve in substance but inside Quixel.
I made several layers in ZBrush for different types of damage and then in Quixel I used the NormalMap, AO and Heightmap for giving the procedural textures and control the color, pattern, damage, dirt, etc.
A PBR worklflow was used so here is the same patterns in different light conditions.
And here some variations you can change with just a few clicks.
And the texture sheet of the main piece. NM/ALB/GLS
For the marmoset viewer and some other works, feel free to follow me in my artstation.
https://www.artstation.com/artist/rafaeldeleon