Hi guys!
I'm making an environment for a "next-gen" game and I wanted to mimic the trending procedural textures you can achieve in substance but inside Quixel.
I made several layers in ZBrush for different types of damage and then in Quixel I used the NormalMap, AO and Heightmap for giving the procedural textures and control the color, pattern, damage, dirt, etc.
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A PBR worklflow was used so here is the same patterns in different light conditions.
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And here some variations you can change with just a few clicks.
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And the texture sheet of the main piece. NM/ALB/GLS
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For the marmoset viewer and some other works, feel free to follow me in my artstation.
https://www.artstation.com/artist/rafaeldeleon