As we all know landing a job in the 3D industry is not easy. In fact the word "job" should never be used, because this is a career move and being such takes time and sometimes advice and mentoring to help provide direction.
These past 2 weeks a number of people have reached out to me to review their portfolio or to ask for some advice, and I'm always glad to help.
So I'm going to take a look at several more folks to see if I can find some common ground where maybe a webinar or Skype chat might benefit some of you needing direction and a way to ask career advice in an easy group format.
Please leave a quick hello below, or PM me if interested further?
Cheers- Michael
Replies
I'd definitely be interested in something like this! And also, just wanted to say thanks for all the useful info you posted in this thread over here:
http://polycount.com/discussion/comment/2494091#Comment_2494091
Cheers!
I would love to be a part of this. I've been doing 3D for three years now (2 years in school and about a year out of it). I have since learned 10 times more out of school because i pushed myself to really go the extra mile to get better and better.
I sort of know what i need to do to clean up my portfolio, but where im having trouble is settling on a style i should continue to pursue. Not all studios will like the same art work (realistic vs stylized).
Regarding what I do see is that you have a good understanding of the workflow methods, but your modeling and texturing technique is not good and need to be retrained. Private Message me if you'd like to chat further.
As for my stylized work (since you do a lot of that) i chose to go for a more dirty / messy texture work as my references were less clean. It's also been the work i've gotten the most responses from. So i feel i did what i was trying to accomplish. Give an emotional response towards what i made.
To me it's one of those things figuring out if it's better to just do what everyone else is doing, or create my own ideas, concepts, and styles.