Hello, My name is Henry Kelly, I'm currently the Lead Environment artist working on a VR/AR Game for a Studio in Spain, as a small indie studio, everyone know's they're reliant on funding, I have a family to support & I work hard Day & Night from home (Remote). I'm currently looking to improve my stability.
I've;
8+ Years experience with General 3D Art
6 months Experience as a Freelanced Artist (Generalist)
6 Months Experience as a Environment/Technical Artist
3 Months Experience as a Lead Environment Artist
Engines:
Expert Experience with Cryengine
Intermediate Experience with Unity, Unreal, Unigine & Blender Game Engine.
Before The artwork: Why choose me? I'm Hard working, A Very loyal candidate (Explanation as to why I'm looking for a new Job will be given upon conversation). I've been Diagnosed with ADHD And one of my Preferable traits is : Hyper Focus. Because I enjoy Environment art so much, I'm hyper focused, That mean's I'm more than Likely to spend Hours of unpaid time also working on a project long into evenings. I've been headhunted for several Larger studios However, I like to work Remote, I can commute but only in England. Don't let the remote part worry you, for the right candidate I would consider relocation.
portfolio: www.artstation.com/artist/haytch
resume:
https://haytch.artstation.com/resumeLow poly VR & AR Environment, FPS Rate - 139
I tend to Model my Assets so that They're very low poly, Give a great look of Realism (to an extent) & use the lowest amount of Drawcalls Possible, Here you can see a quite dense & foggy forest with amazing Performance, The whole ground coverage uses x1 2K Texture Atlas, The foliage also use 1 texture atlas per set (any of the same type of tree)
The poly count for these tree's were also reasonable.
I also work on my Environments to look Unison together, Here you can also see I like to work hard on Lighting to give my assets a good Portrayal.
I can also work on Interior Lighting & Environments
Cluttered Scenes
Also Standard Environments.
I can also do Prop work & weapons.
Sports Props:
Also Environment Props.
& Last but not Least, I also work on Procedural Materials (PBR) & Textures.
If You've gotten this far, I Humbly Thank you & Look forward to hearing from you.
You can contact me Via Email: Meshcore@Live.co.uk
Or Via Skype Using my email.
All the Best!
Henry Kelly.