Hi all
After spending a lot of hours on this particular element of the model I've decided to ask the community for help. This is one of my first modelling works so...
I don't know how to make this corner of a train carriage proper.. which means I don't know how to get rid of this shading bugs
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
I feel that topology is wrong but don't know what to do..
Thank you guys
![Image: https://us.v-cdn.net/5021068/uploads/editor/wz/1ea7gnjamjbl.png](https://us.v-cdn.net/5021068/uploads/editor/wz/1ea7gnjamjbl.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/1a/v7ei407z5y2q.png](https://us.v-cdn.net/5021068/uploads/editor/1a/v7ei407z5y2q.png)
Replies
Also try to avoid ngons. (Polygons that have more than 4 sides)
You might have some hard edges that should be soft too.
I still keep thinking that maybe I should have modelled this in subdiv modelling technique or not.. that's supposed to be a game asset