Hi all
After spending a lot of hours on this particular element of the model I've decided to ask the community for help. This is one of my first modelling works so...
I don't know how to make this corner of a train carriage proper.. which means I don't know how to get rid of this shading bugs
I feel that topology is wrong but don't know what to do..
Thank you guys
Replies
Also try to avoid ngons. (Polygons that have more than 4 sides)
You might have some hard edges that should be soft too. https://youtu.be/yv1PQf_j3zY?t=39s
I still keep thinking that maybe I should have modelled this in subdiv modelling technique or not.. that's supposed to be a game asset