I'm an aspiring 3D artist, I've been applying for jobs everywhere, had a few interviews and promises but nothings ever happened, I eventually got a job in QA, I was told it would be a foot in a door and I agree. I'm now almost a year into QA and it takes up all my time, I've used the internal applications in my workplace for dev positions with no luck. It's started to feel like this isn't a stepping stone at all.
I want to get out of the job for a while and really hone my skills. What can I put on my resume instead of having a big gap that ostensibly shows that I've just quit my job and sat at home doing nothing?
Replies
One way to solve the resume thing is to simply add a line item identified as self-improvement. There are many terms to use for this... updating skillset, technical sabbatical, etc.
Your portfolio work isn't bad, but there is no sign of what you do best or where a studio can fit you in. Sadly many studio recruiters can't see generalists, they only know pigeon holing. Right now you have a nice variety of many different looks but nothing focused. You might do better to create several more assets in one strong area of your skills. Pick a game or two that you would like to work on and model a few assets from it. You might also research what studios within 50 miles of your local are doing. Many studios don't pay relocation and prefer local hires.
There can be millions of different reasons behind it, and IMO, as long your personality, background check, etc., all check out, and you seem to be a great fit for the team... there should be no issue with what you are worrying about. First and foremost, your work should do 90% of the talking, the resume is just another secondary tool on your utility belt in landing the job you want. I've seen artists land jobs requiring "3+ years of experience or a shipped title", with no previous experience in the industry, just because their work and personality fit the bill perfectly.
Just having skills without a folio can be tough. The only way to demo them is in an art test. Personally I don't like art tests a lot, and I trust peoples' folios. However, without an art test, the only other way to test people is to use the probation period. And that only really makes sense if you don't have to pay up front for the new hire (e.g. relocation, sponsor a visa, etc.).
That being said if you're really nervous about it there's no harm in adding something to say 'self improvement' or if you can pick up one or two freelance gigs just mark the time as freelance/ self improvement.
I'll also say for myself taking that time off to improve was by far the best thing I did for my personal work and skills, being able to dedicate 8 - 10 hours a day to portfolio work for 6 months taught me a ton. As people have said, your resume isn't that important until you start listing off projects you've worked on and then people might want to discuss specifics of your involvement in them, but for breaking in your portfolio and personality are what matter; and I'd even say showing that you had a job and decided to leave it to work on your portfolio and improve shows a tenacity that's very appealing to employers.