I bake normal map in the substance painter and got bad seams. I used different settings, y+, y-, opengl, directx, in maya unlocked normals, made hard and soft edge, also bake in xnormal and all the same seams remain.
Please help me understand what is wrong.
http://imageshack.com/a/img924/4531/mjThdQ.png
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Also
https://www.youtube.com/watch?v=m-6Yu-nTbUU