Hey!
I'm a student trying to hone my skills in character art and this is my progress on a dragonborn sorcerer.
I've tried to spend some time getting the form/muscle detail right and I've still got a long way to go with anatomy and zBrush in general so crit is super welcome.
Replies
Same as above, but side by side instead of animated:
As above, your underlying forms and proportions are way off, but yet you've gone ahead and added on details like scales, wrinkles and more. Stop detailing, go back to a more basic model and get the forms and proportions correct and flowing well before you add on such detail. Those details don't really hide the core problems
In addition to the above changes, the breasts aren't properly attached, they usually are attached to the pectorals, not directly connected to the deltoids.
To save work, you can cut things apart and rearrange them, even add back in details via projection, but you really do need to step back to a lower subdivision and get the forms right.
I would like to go back and re-sculpt the anatomy, but sadly deadlines are creeping and I need to move on with this project. For a first character I should expect to learn lessons and my lesson learnt is that getting the form and muscle structures right at the start makes or breaks the sculpt.
I'm now working on retopping, a textured version should be ready soon!
I also started on some textures for her body in Substance Painter.
Also with wireframes, I think I made the body too dense as I was learning as I went, so it ended up at around 65k tris.