Looks like a big texture resolution issue near the headlights. If you need extra space, I'm seeing a lot of flat yellow on that model, you can just overlap a whole lot of UV space on that flat yellow.
Otherwise, adjust the UVs so that you can get a clean panel changes and avoid the aliasing, then paint in more subtle color shifts on the yellow because in low poly, you really need to paint in more lighting detail.
Some advice to you, start thinking in parts. When you think of a car think of panels. You got a great start, however your car is one piece. Even if, it was a car for a application still should be made in separate parts. This will create a easier UV wrap. The second thing is make sure any face not seen is deleted to reduce high load on the game.
This is just some good, advice to help you out and live your dream!
Oh make sure you study normal faces, its going to come in handy later on!
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Otherwise, adjust the UVs so that you can get a clean panel changes and avoid the aliasing, then paint in more subtle color shifts on the yellow because in low poly, you really need to paint in more lighting detail.
This is just some good, advice to help you out and live your dream!
Oh make sure you study normal faces, its going to come in handy later on!
Keep it up!
My quote T.A.F
"Where there is a passion to learn, there becomes a path to take"
https://sketchfab.com/models/895b672fdb8a452798c45997458afbdd