Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Rav4
Home
›
Technical Talk
No more bad normal maps!
leonano
polycounter lvl 5
Offline /
Send Message
leonano
polycounter lvl 5
Oct 2016
Few words here:
https://80.lv/articles/guide-how-to-make-normal-maps/
1
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
2bytes
polycounter lvl 2
Oct 2016
Thankyou very much! It would be good idea to mention faceweighted normals for the sake of being complete.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
pixaeiro
polycounter lvl 8
Oct 2016
Very good tutorial. Thank you Leonardo.
Alternatively you can also sculpt your normal maps using normal images as a source too:
Here is a tutorial about how to
sculpt normals with PixaFlux
.
In fact, elements like the bolts can be groups of images that generate all the texture information (Albedo - Metalness - Roughness - Normals - Occlusion - Diffuse - Specular - Glossiness) and work together as a single consistent element.
PBR Texture Compositing Video Tutorial in YouTube
.
0
·
Share on Facebook
Share on Twitter
Sculpt_Normal_Maps.png
167.9K
Sign In
or
Register
to comment.
Replies
Alternatively you can also sculpt your normal maps using normal images as a source too:
Here is a tutorial about how to sculpt normals with PixaFlux.
In fact, elements like the bolts can be groups of images that generate all the texture information (Albedo - Metalness - Roughness - Normals - Occlusion - Diffuse - Specular - Glossiness) and work together as a single consistent element.
PBR Texture Compositing Video Tutorial in YouTube.