Hi all. I have just started using B2M and I am still figuring it out. I have created some materials within it for use in UE4 and I was wondering what you all think of them. I have included my material setup and it would be nice to get some pointers if I am doing something wrong or maybe, if I could do something better.
As it is your mat graph is using 6 textures, which is 6 draw calls. You should look into channel packing to cut down on this. Also, you can use a scalar node for your metal map if it's just pure black/white to save a further call. It doesn't need to be a texture.
The brick wall looks too dark compared to the albedo and also too glossy. Maybe you could post the actual albedo textures aswell for more feedback?
Hi. Thanks for some feedback. I normally rma pack using Quixel, but I don't know how to do that yet with B2M or whether it is possible. The textures I am using are from textures.com and I personally don't think they are the greatest quality.
I will post screenshots of the textures later as I am currently at work. I will also use a scalar node for the metal texture also.
A big tell that you generated the textures from b2m is the bubbly normals if you could try to sharpen them up a little. Long time since i used b2m though
Yeah fix those soft bumpy normals and height. Not sure what else you want critique on, it's a matter of slider settings Construct a scene and you might get more critique. Or construct some actual substances using this as ref.
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The brick wall looks too dark compared to the albedo and also too glossy. Maybe you could post the actual albedo textures aswell for more feedback?
I will post screenshots of the textures later as I am currently at work. I will also use a scalar node for the metal texture also.
Thank you again!
B2M doesn't channel pack. you can do it yourself in PS. Just copy the textures into the RGBA of a blank texture file.