Hey guys, I was wondering how people manage their assets whether its models, brushes etc. For instance do I put this banana in a food folder.... or a weapon folder. I`d love to know any sort of hierarchy or extra programs you use to store assets.
Thanks
Replies
Inside that folder are individual project folders: "Potato" "Gun" "Trex with hat" "Bottles"
Inside those folders are more folders. "Meshes" "textures" "baking" etc. And I tend to put my Maya scenes in here as well. If I need to have backups or whatever, usually I'll just tack on _01 to the end of the scene name. So, "Mime_In_Florida_01.mb"
Works fine for me.
@pompomstu Try to stick with a standard hierarchy, relying on software to do that for you is nice but doesn't really help you in the long run, especially if for some reason it fails or you can't use it anymore.
New Folder (2)
New Folder (3)
asdfuhuewfg.blend
Untitled.blend
test.blend
test (2).blend
This is too close to the truth for my comfort...
Also
Assetfinal1
Assetfinal2
Assetfinal3
AssetFINAL
AssetFINAL2
working02
...
working_NEW04
...
working_FINAL03
NewShapes.blend
and just to get the dialog to pass faster I just type gibbersih because I can't read the damn thin little editbox for the filename and I don't want a conflict with an existing earlier file and I don't want to unclick the confirmation box in a rush since it's so easy to do, so eventually the filename after 10 Save Asses becomes:
NewkhhhShhakygjfpggejs.blend
This only started happening from 2.5 on. Earlier Blenders I had used progressive numbers for filenames because the interface was brighter, bigger and readable
I call some of my files rude names like shitcracker 01,02 etc , as that model was turing out really bad.
generally though i keep my naming stuff simple. hate traversing multiple folders